Dublin, December 30, 2021 (GLOBE NEWSWIRE) – The “Mobile Augmented Reality Market by Component, Device Type and Application: Global Opportunity Analysis and Industry Forecast, 2021-2030” the report was added to ResearchAndMarkets.com offer.
The global mobile augmented reality (AR) market size is expected to reach $ 184.61 billion by 2030, up from $ 12.61 billion in 2020, with a CAGR of 31.40% from 2021 to 2030.
Compared to virtual reality (VR), augmented reality (AR) takes a slightly more modest approach by overlaying digitally created elements on the real world. This can be accomplished through the use of special devices, such as smart glasses that project a digital image onto the lens, or by inserting these same
elements in a camera image, such as a smartphone screen.
The major factors impacting the growth of the mobile augmented reality (AR) market are the high usage of mobile AR in healthcare industry, the rapid growth of the retail industry and the boom adoption of AR technology by the tourism and education sector. However, a limited user interface affecting the browsing performance of AR applications restricts the growth of the market. On the contrary, the increasing adoption of AR smart glasses is expected to create lucrative opportunities for the market. Hence, these factors are expected to definitely affect the global mobile augmented reality (AR) industry during the forecast period.
The global mobile augmented reality (AR) market is segmented on the basis of component, device type, application, and region. By component, it is divided into hardware, software, and services. The hardware segment is further sub-segmented into 3D cameras, sensors, processors and others. By device type, it is fragmented into smartphones, tablets, personal digital assistants (PDAs) and others. According to the application, it is divided into consumer, healthcare, business, commerce, aerospace and defense, and others.
Regionally, mobile augmented reality (AR) market trends are analyzed in North America (United States, Canada and Mexico), Europe (United Kingdom, Germany, France, Italy and rest of Europe ), Asia-Pacific (China, Japan, India, South Korea, Taiwan and the rest of Asia-Pacific) and LAMEA (Latin America, Middle East and Africa). Asia-Pacific is expected to grow at the highest CAGR during the forecast period, owing to the increasing adoption of mobile AR for different applications such as healthcare, education, tourism and industries. of electronic commerce.
KEY MARKET SEGMENTS
BY COMPONENT
- Equipment
- 3d camera
- Sensors
- Processor
- Others
- Software
- Services
BY TYPE OF DEVICE
- Smart phones
- Tablets
- Personal digital assistants (PDAs)
- Others
BY APPLICATION
- Consumer
- Health care
- Business
- Commercial
- Aerospace and Defense
- Others
BY REGION
- North America
- we
- Canada
- Mexico
- Europe
- UK
- Germany
- France
- Italy
- The rest of europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Taiwan
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
KEY PLAYERS
- Qualcomm Inc.
- Microsoft Corporation
- Samsung Electronics Co. Ltd.
- Blippar.Com Ltd.
- Apple
- Magic jump
- Groove Jones
- Wikitude
- Marxent Laboratories
Main topics covered:
CHAPTER 1 INTRODUCTION
1.1. Description of the report
1.2. Main benefits for stakeholders
1.3. Key market segments
1.4. Research methodology
CHAPTER 2: EXECUTIVE SUMMARY
2.1. Main conclusions
2.2. Point of view of the CEO
CHAPTER 3: MARKET OVERVIEW
3.1. Definition and scope of the market
3.2. Key forces shaping mobile augmented reality
3.3. Patent analysis
3.3.1. By region, 2012-2020
3.3.2. By applicant, 2012-2020
3.4. COVID-19 impact assessment
3.4.1. Covid-19 epidemic
3.4.2. Impact on market size
3.4.3. End-user trends, preferences and budget impact
3.5. Market dynamics
3.5.1. Conductors
3.5.1.1. Increased demand for mobile AR in healthcare
3.5.1.2. Rapid growth of the retail sector
3.5.1.3. Accelerating adoption of AR technology by the tourism and education sector
3.5.2. Detention
3.5.2.1. Incomplete user interface disrupting browsing performance
3.5.3. Opportunity
3.5.3.1. Growing adoption of AR smart glasses
CHAPTER 4: MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT
4.1. Overview
4.2. Equipment
4.3. Software
4.4. Services
CHAPTER 5: MOBILE AUGMENTED REALITY (AR) MARKET, BY TYPE OF DEVICE
5.1. Overview
5.2. Smart phones
5.3. Tablets
5.4. Personal digital assistants (PDAs)
5.5. Other
CHAPTER 6: MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION
6.1. Overview
6.2. Consumer
6.3. Health care
6.4. Business
6.5. Commercial
6.6. Aerospace and Defense
6.7. Others
CHAPTER 7: MOBILE AUGMENTED REALITY (AR) MARKET, BY REGION
7.1. Overview
7.2. North America
7.3. Europe
7.4. Asia Pacific
7.5. LAMEA
CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. introduction
8.2. The best winning strategies
CHAPTER 9: COMPANY PROFILES
9.1. Apple Inc.
9.2. Blippar
9.3. Google LLC (Alphabet Inc.)
9.4. Groove Jones, LLC
9.5. Magic Leap, Inc.
9.6. Marxent Laboratories, LLC
9.7. Microsoft Corporation
9.8. Qualcomm Technologies, Inc.
9.9. Samsung Electronics Co. Ltd. (Samsung)
9.10. Wikitude GmbH
For more information on this report, visit https://www.researchandmarkets.com/r/5wx68j
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